The knight
The knight jumps in an L-shape and is the only piece that can leap over others. Learn its move and why it hates the corner.
The L-shaped jump
The knight moves in an L: two squares in one direction, then one square to the side. From d4 it can land on any of the eight circled squares. Notice that it always lands on a square of the opposite color to the one it started on.
Jumping over pieces
The knight is the only piece that can jump. Pieces in between do not block it; only the landing square matters. That is why a knight can move on the very first turn, hopping right over its own pawns.
Knights hate corners
A knight in the corner reaches only two squares, compared with eight in the center. Players say a knight on the rim is dim. Keep your knights near the middle of the board, where they control the most squares.
Catch the intruder
Your turn
Black's rook has invaded your second rank. Capture it with the knight.
Show the answer
Knight to d2 takes the rook. Black's rook was attacking your pawns, and now it's gone.
Which capture is free?
Your turn
Your knight can capture the bishop on c5 or the pawn on f6. Take the free one.
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The bishop had no defender, so you won a piece. On f6 your knight would have been taken by the g7 pawn.
Quick check
Question
Which of these is true about the knight?
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It can jump over other pieces
The knight is the only piece that jumps. Only its landing square has to be free of your own pieces.