Castling
Castling moves the king and a rook in one turn, tucking the king away and bringing the rook into play. Learn how and when you may castle.
Two pieces, one move
Castling is the only move where two pieces move at once. The king steps two squares toward a rook, and that rook jumps to the square on the king's other side. White castles kingside (the short side), then Black castles queenside (the long side).
When you may castle
You may castle only if: the king and that rook have never moved, the squares between them are empty, the king is not in check, and the king does not pass through or land on an attacked square. Here Black's bishop attacks f1, so White cannot castle kingside. Queenside castling is still allowed.
Castle with a bang
Your turn
Castling can even give checkmate. Castle kingside to finish the game.
Show the answer
Castling kingside put the rook on f1 with check, and your king on g1 covers g2 and f2. Black's king has nowhere to go: checkmate.
Now the long side
Your turn
Checkmate by castling queenside.
Show the answer
Queenside castling put the rook on d1 with check, and your king on c1 covers c2. Moving the rook to d1 on its own would not be mate, because Black's king could escape to c2.
Quick check
Question
Which of these means you can never castle again in this game?
Show the answer
Your king has already moved, even if it went back to its square
Once the king has moved, castling is gone for good, on both sides.