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Opening principles

Claim the center, develop your pieces, castle, and keep the queen home until it is safe.

The center

The four circled squares are the center. Pieces placed there reach the most squares, and pieces aimed at it can switch quickly between the two sides of the board. Most good opening moves either occupy the center or attack it.

The center abcdefgh12345678

Your first move

Your turn

Play a pawn move that puts a pawn in the center.

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That pawn takes a central square and opens a diagonal for a bishop and the queen.

Your first move abcdefgh12345678

Developing

Question

After 1. e4 e5, which move develops best?

  • Nf3
  • Na3
  • Qh5
  • h4
Show the answer

Nf3

It brings a piece out toward the center and attacks the pawn on e5 straight away.

Developing abcdefgh12345678

Knights, bishops, castle

Your turn

Develop your kingside knight, then your kingside bishop, then castle. Black answers each move.

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In three moves two pieces are active and your king is tucked away behind its pawns. That is the Italian Game.

Knights, bishops, castle abcdefgh12345678

When the queen comes out early

Here White tried the opposite: 2. Qh5 and 3. Bc4. Queen and bishop both aim at f7, a square only Black's king defends. If Black ignores it, Qxf7 is checkmate. This is Scholar's Mate.

When the queen comes out early abcdefgh12345678

Defend f7

Your turn

You are Black. Stop the mate on f7.

Show the answer

Mate is stopped. White's queen came out early and will lose more time running from your pieces.

Defend f7 abcdefgh12345678

Check yourself

Question

Which of these is NOT a good opening habit?

  • Moving the same piece several times to grab a pawn
  • Castling early
  • Developing knights before bishops
  • Fighting for the center with pawns
Show the answer

Moving the same piece several times to grab a pawn

Every extra move with one piece is a move your other pieces stay at home. Grab material only when it is safe and the rest of your army is ready.